/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Ashenvale
 SD%Complete: 70
 SDComment: Quest support: 6544, 6482
 SDCategory: Ashenvale Forest
 EndScriptData */

/* ContentData
 npc_torek
 npc_ruul_snowhoof
 EndContentData */

#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"

/*####
 # npc_torek
 ####*/

#define SAY_READY                   -1000106
#define SAY_MOVE                    -1000107
#define SAY_PREPARE                 -1000108
#define SAY_WIN                     -1000109
#define SAY_END                     -1000110

#define SPELL_REND                  11977
#define SPELL_THUNDERCLAP           8078

#define QUEST_TOREK_ASSULT          6544

#define ENTRY_SPLINTERTREE_RAIDER   12859
#define ENTRY_DURIEL                12860
#define ENTRY_SILVERWING_SENTINEL   12896
#define ENTRY_SILVERWING_WARRIOR    12897

class npc_torek: public CreatureScript {
public:

	npc_torek() :
			CreatureScript("npc_torek") {
	}

	struct npc_torekAI: public npc_escortAI {
		npc_torekAI(Creature *c) :
				npc_escortAI(c) {
		}

		uint32 Rend_Timer;
		uint32 Thunderclap_Timer;
		bool Completed;

		void WaypointReached(uint32 i) {
			Player* pPlayer = GetPlayerForEscort();

			if (!pPlayer)
				return;

			switch (i) {
			case 1:
				DoScriptText(SAY_MOVE, me, pPlayer);
				break;
			case 8:
				DoScriptText(SAY_PREPARE, me, pPlayer);
				break;
			case 19:
				//TODO: verify location and creatures amount.
				me->SummonCreature(ENTRY_DURIEL, 1776.73f, -2049.06f, 109.83f,
						1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
				me->SummonCreature(ENTRY_SILVERWING_SENTINEL, 1774.64f,
						-2049.41f, 109.83f, 1.40f,
						TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
				me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f,
						-2049.50f, 109.83f, 1.67f,
						TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
				break;
			case 20:
				DoScriptText(SAY_WIN, me, pPlayer);
				Completed = true;
				if (pPlayer)
					pPlayer->GroupEventHappens(QUEST_TOREK_ASSULT, me);
				break;
			case 21:
				DoScriptText(SAY_END, me, pPlayer);
				break;
			}
		}

		void Reset() {
			Rend_Timer = 5000;
			Thunderclap_Timer = 8000;
			Completed = false;
		}

		void EnterCombat(Unit* /*who*/) {
		}

		void JustSummoned(Creature* summoned) {
			summoned->AI()->AttackStart(me);
		}

		void UpdateAI(const uint32 diff) {
			npc_escortAI::UpdateAI(diff);

			if (!UpdateVictim())
				return;

			if (Rend_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_REND);
				Rend_Timer = 20000;
			} else
				Rend_Timer -= diff;

			if (Thunderclap_Timer <= diff) {
				DoCast(me, SPELL_THUNDERCLAP);
				Thunderclap_Timer = 30000;
			} else
				Thunderclap_Timer -= diff;
		}
	};

	CreatureAI* GetAI(Creature* creature) const {
		return new npc_torekAI(creature);
	}

	bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) {
		if (quest->GetQuestId() == QUEST_TOREK_ASSULT) {
			//TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?)
			DoScriptText(SAY_READY, creature, player);
			creature->setFaction(113);

			if (npc_escortAI* pEscortAI = CAST_AI(npc_torekAI, creature->AI()))
				pEscortAI->Start(true, true, player->GetGUID());
		}

		return true;
	}
};

/*####
 # npc_ruul_snowhoof
 ####*/

#define QUEST_FREEDOM_TO_RUUL    6482
#define GO_CAGE                  178147

class npc_ruul_snowhoof: public CreatureScript {
public:

	npc_ruul_snowhoof() :
			CreatureScript("npc_ruul_snowhoof") {
	}

	struct npc_ruul_snowhoofAI: public npc_escortAI {
		npc_ruul_snowhoofAI(Creature *c) :
				npc_escortAI(c) {
		}

		void WaypointReached(uint32 i) {
			Player* pPlayer = GetPlayerForEscort();

			if (!pPlayer)
				return;

			switch (i) {
			case 0: {
				me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
				GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
				if (Cage)
					Cage->SetGoState(GO_STATE_ACTIVE);
				break;
			}
			case 13:
				me->SummonCreature(3922, 3449.218018f, -587.825073f,
						174.978867f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
				me->SummonCreature(3921, 3446.384521f, -587.830872f,
						175.186279f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
				me->SummonCreature(3926, 3444.218994f, -587.835327f,
						175.380600f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000);
				break;
			case 19:
				me->SummonCreature(3922, 3508.344482f, -492.024261f,
						186.929031f, 4.145029f, TEMPSUMMON_DEAD_DESPAWN, 60000);
				me->SummonCreature(3921, 3506.265625f, -490.531006f,
						186.740128f, 4.239277f, TEMPSUMMON_DEAD_DESPAWN, 60000);
				me->SummonCreature(3926, 3503.682373f, -489.393799f,
						186.629684f, 4.349232f, TEMPSUMMON_DEAD_DESPAWN, 60000);
				break;

			case 21: {
				if (pPlayer)
					pPlayer->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);

				break;
			}
			}
		}

		void EnterCombat(Unit* /*who*/) {
		}

		void Reset() {
			GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20);
			if (Cage)
				Cage->SetGoState(GO_STATE_READY);
		}

		void JustSummoned(Creature* summoned) {
			summoned->AI()->AttackStart(me);
		}

		void UpdateAI(const uint32 diff) {
			npc_escortAI::UpdateAI(diff);
		}
	};

	CreatureAI* GetAI(Creature* creature) const {
		return new npc_ruul_snowhoofAI(creature);
	}

	bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) {
		if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL) {
			creature->setFaction(113);

			if (npc_escortAI* pEscortAI = CAST_AI(npc_ruul_snowhoofAI, (creature->AI())))
				pEscortAI->Start(true, false, player->GetGUID());
		}

		return true;
	}
};

enum eEnums {
	SAY_MUG_START1 = -1800054,
	SAY_MUG_START2 = -1800055,
	SAY_MUG_BRAZIER = -1800056,
	SAY_MUG_BRAZIER_WAIT = -1800057,
	SAY_MUG_ON_GUARD = -1800058,
	SAY_MUG_REST = -1800059,
	SAY_MUG_DONE = -1800060,
	SAY_MUG_GRATITUDE = -1800061,
	SAY_MUG_PATROL = -1800062,
	SAY_MUG_RETURN = -1800063,

	QUEST_VORSHA = 6641,

	GO_NAGA_BRAZIER = 178247,

	NPC_WRATH_RIDER = 3713,
	NPC_WRATH_SORCERESS = 3717,
	NPC_WRATH_RAZORTAIL = 3712,

	NPC_WRATH_PRIESTESS = 3944,
	NPC_WRATH_MYRMIDON = 3711,
	NPC_WRATH_SEAWITCH = 3715,

	NPC_VORSHA = 12940,
	NPC_MUGLASH = 12717
};

static float m_afFirstNagaCoord[3][3] = {
		{ 3603.504150f, 1122.631104f, 1.635f }, // rider
		{ 3589.293945f, 1148.664063f, 5.565f }, // sorceress
		{ 3609.925537f, 1168.759521f, -1.168f } // razortail
};

static float m_afSecondNagaCoord[3][3] = {
		{ 3609.925537f, 1168.759521f, -1.168f }, // witch
		{ 3645.652100f, 1139.425415f, 1.322f }, // priest
		{ 3583.602051f, 1128.405762f, 2.347f } // myrmidon
};

static float m_fVorshaCoord[] = { 3633.056885f, 1172.924072f, -5.388f };

class npc_muglash: public CreatureScript {
public:
	npc_muglash() :
			CreatureScript("npc_muglash") {
	}

	struct npc_muglashAI: public npc_escortAI {
		npc_muglashAI(Creature* pCreature) :
				npc_escortAI(pCreature) {
		}

		uint32 m_uiWaveId;
		uint32 m_uiEventTimer;
		bool m_bIsBrazierExtinguished;

		void JustSummoned(Creature* pSummoned) {
			pSummoned->AI()->AttackStart(me);
		}

		void WaypointReached(uint32 i) {
			Player* pPlayer = GetPlayerForEscort();

			switch (i) {
			case 0:
				if (pPlayer)
					DoScriptText(SAY_MUG_START2, me, pPlayer);
				break;
			case 24:
				if (pPlayer)
					DoScriptText(SAY_MUG_BRAZIER, me, pPlayer);

				if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2)) {
					pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
					SetEscortPaused(true);
				}
				break;
			case 25:
				DoScriptText(SAY_MUG_GRATITUDE, me);

				if (pPlayer)
					pPlayer->GroupEventHappens(QUEST_VORSHA, me);
				break;
			case 26:
				DoScriptText(SAY_MUG_PATROL, me);
				break;
			case 27:
				DoScriptText(SAY_MUG_RETURN, me);
				break;
			}
		}

		void EnterCombat(Unit* /*pWho*/) {
			if (Player* pPlayer = GetPlayerForEscort())
				if (HasEscortState(STATE_ESCORT_PAUSED)) {
					if (urand(0, 1))
						DoScriptText(SAY_MUG_ON_GUARD, me, pPlayer);
					return;
				}
		}

		void Reset() {
			m_uiEventTimer = 10000;
			m_uiWaveId = 0;
			m_bIsBrazierExtinguished = false;
		}

		void JustDied(Unit* /*pKiller*/) {
			Player* pPlayer = GetPlayerForEscort();
			if (HasEscortState(STATE_ESCORT_ESCORTING)) {
				if (pPlayer) {
					pPlayer->FailQuest(QUEST_VORSHA);
				}
			}
		}

		void DoWaveSummon() {
			switch (m_uiWaveId) {
			case 1:
				me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0],
						m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2],
						0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
				me->SummonCreature(NPC_WRATH_SORCERESS,
						m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1],
						m_afFirstNagaCoord[1][2], 0.0f,
						TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
				me->SummonCreature(NPC_WRATH_RAZORTAIL,
						m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1],
						m_afFirstNagaCoord[2][2], 0.0f,
						TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
				break;
			case 2:
				me->SummonCreature(NPC_WRATH_PRIESTESS,
						m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1],
						m_afSecondNagaCoord[0][2], 0.0f,
						TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
				me->SummonCreature(NPC_WRATH_MYRMIDON,
						m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1],
						m_afSecondNagaCoord[1][2], 0.0f,
						TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
				me->SummonCreature(NPC_WRATH_SEAWITCH,
						m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1],
						m_afSecondNagaCoord[2][2], 0.0f,
						TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
				break;
			case 3:
				me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0],
						m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f,
						TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
				break;
			case 4:
				SetEscortPaused(false);
				DoScriptText(SAY_MUG_DONE, me);
				break;
			}
		}

		void UpdateAI(const uint32 uiDiff) {
			npc_escortAI::UpdateAI(uiDiff);

			if (!me->getVictim()) {
				if (HasEscortState(STATE_ESCORT_PAUSED)
						&& m_bIsBrazierExtinguished) {
					if (m_uiEventTimer < uiDiff) {
						++m_uiWaveId;
						DoWaveSummon();
						m_uiEventTimer = 10000;
					} else
						m_uiEventTimer -= uiDiff;
				}
				return;
			}
			DoMeleeAttackIfReady();
		}
	};

	CreatureAI* GetAI(Creature* pCreature) const {
		return new npc_muglashAI(pCreature);
	}

	bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) {
		if (quest->GetQuestId() == QUEST_VORSHA) {
			if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, creature->AI())) {
				DoScriptText(SAY_MUG_START1, creature);
				creature->setFaction(113);

				pEscortAI->Start(true, true, player->GetGUID());
			}
		}
		return true;
	}
};

class go_naga_brazier: public GameObjectScript {
public:

	go_naga_brazier() :
			GameObjectScript("go_naga_brazier") {
	}

	bool OnGossipHello(Player* /*player*/, GameObject* go) {
		if (Creature* creature = GetClosestCreatureWithEntry(go, NPC_MUGLASH, INTERACTION_DISTANCE*2)) {
			if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglash::npc_muglashAI, creature->AI())) {
				DoScriptText(SAY_MUG_BRAZIER_WAIT, creature);

				pEscortAI->m_bIsBrazierExtinguished = true;
				return false;
			}
		}

		return true;
	}
};

void AddSC_ashenvale() {
	new npc_torek();
	new npc_ruul_snowhoof();
	new npc_muglash();
	new go_naga_brazier();
}
